LIV Golf New York: Niemann baut Führung in Runde zwei weiter aus


Joaquin Niemann hat bei der LIV Golf New York eine starke zweite Runde gespielt und führt das Turnier nach zwei Runden mit 13 unter Par an – fünf Schläge vor dem Engländer Lee Westwood.
Joaquin Niemann gibt bei der LIV Golf New York den Ton an. Mit einer 65 am zweiten Spieltag steht der Chilene bei insgesamt 13 unter Par und führt das Feld mit fünf Schlägen Vorsprung an. Dahinter folgt Lee Westwood auf acht unter Par – der Engländer lieferte ebenfalls eine 65 und ist damit der stärkste Verfolger im Feld.
Sergio Garcia spielte am zweiten Tag gleichfalls eine 65 und rangiert bei sieben unter Par auf Rang drei. Westwood und Garcia bleiben in Schlagdistanz, doch der Abstand zum Führenden ist nach zwei Runden bereits deutlich. Tom McKibbin aus Nordirland und der Amerikaner Harold Varner III teilen sich mit je sechs unter Par den vierten Rang.
Bland klettert 23 Plätze – LIV Golf mit großen Verschiebungen
Einer der markantesten Aufstiege des zweiten Tages gehörte Richard Bland. Der Engländer spielte eine 64 und verbesserte sich damit um 23 Positionen – von Rang 29 auf den geteilten sechsten Platz bei fünf unter Par. Anirban Lahiri gewann 20 Positionen und steht nun auf Rang 16, Talor Gooch kletterte 16 Plätze nach oben.
Auf der anderen Seite erlebten Bubba Watson, David Puig und Dean Burmester einen schwierigen zweiten Tag. Watson fiel von Rang sechs um 35 Positionen zurück, Puig verlor 28 Plätze, Burmester 25. Das Leaderboard der LIV Golf New York zeigte nach Runde zwei erhebliche Verschiebungen in beide Richtungen.
Phil Mickelson ist nicht mehr im Turnier. Der Amerikaner zog sich zurück und wird in den verbleibenden Runden nicht mehr antreten.
Martin Kaymer auf dem geteilten 54. Rang
Für Martin Kaymer verliefen die ersten beiden Runden schwierig. Der deutsche Vertreter steht bei zwölf über Par auf dem geteilten 54. Platz – weit abgeschlagen vom vorderen Feld der LIV Golf New York.
Dieser Text wurde mit Hilfe von KI erstellt und redaktionell geprüft.
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Tour de France Femmes 2026: stage eight heads to Nice on penultimate day– live
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In case you’re just catching up, here’s what happened yesterday in a thrilling stage up Mont Ventoux from Jeremy Whittle on the ground in Provence:
The big early news pre-stage was the announcement from Visma-Lease a Bike revealing that defending Pauline Ferrand-Prévot would not be starting stage eight. The Frenchwoman had not been able to live with the GC contenders when the racing got tough this week and her team have now said she had come down with an illness and was withdrawing from the race. Here’s the statement from Visma-Lease a Bike:
Unfortunately, Pauline was not feeling well this morning. In consultation with the medical staff, it has been decided that she will not start today. We wish Pauline a speedy recovery!
Continue reading...God of War TV series sees further recasts as Amazon seeks older actors for Atreus and Thrud
Amazon's God of War series has already seen one major recast, with Kratos actor Ryan Hurst having to depart the role after suffering a bicep tear on set. While Hurst has reportedly had surgery and is recovering, the injury was severe enough that production was paused and Amazon has opted to seek out a replacement. Dave Bautista is apparently in talks to replace him.
But Kratos isn't the only character in the TV show who will be seeing a change in actor. Amazon also plans to recast roles of Atreus and Thrud. Unlike Kratos' impromptu recasting, however, the switch for these characters is a planned, creative decision that will take effect from Season 2 onward.
In Season 1, Atreus and Thrud are played by child actors Callum Vinson and Island Austin. But as reported by mp1st, casting calls for Season 2 suggest these characters will be significantly older when that second season rolls around. The casting calls for both characters (who have the codenames 'Joshua' and 'Ruth') to be "Teen" versions, while Joshua's casting call states that in Season 2 Kratos' son "finds his new identity and grows into manhood."
The new casting also implies that Season 2 will roll straight into the events of God of War: Ragnarök rather than splitting the first game into multiple arcs of television. Both seasons are being produced back-to-back, with production originally planned to wrap in April 2027. Whether or not this will be affected by the ongoing hiatus is unclear, as production is not expected to resume until October.
As for who will be playing Kratos instead of Hurst, there are reports Dave Bautista is "in talks" to step into the role. Presumably, Bautista would be more expensive to cast than Hurst. But this is Amazon we're talking about.
At least by the time the God of War show launches, they'll have a third season of material to film. The next game in the series, God of War: Laufey, is due to launch in February next year. Sadly, it isn't coming to PC, as PlayStation has sworn off launching games on the platform for the time being. I'm curious to see how long this lasts, given how much money Sony made by releasing its PlayStation exclusives on PC thus far.

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Soulslike prince Lies of P added difficulty settings after its own developers struggled to beat it: "Most couldn't even make it halfway"
Arguably the best soulslike made outside of FromSoftware's offices, Lies of P, is also one of the rare games in the fledgling subgenre to include difficulty settings, but the developers only gave fans easier options after half of them got their puppet backsides whooped.
The fairytale-infused soulslike enjoyed difficulty options a few years after its initial launch thanks to the equally excellent Lies of P: Overture expansion. Difficulty options are very contentious with soulsalikelike fans, so you can imagine how hectic the discourse got when developer Nough Studio added not one, but two difficulty settings, both of which were easier than the standard.
In a new behind-the-scenes doc peeking into Lies of P's development, we got a little bit of insight into why Nough decided to seemingly change its mind on what's seen as a cardinal sin to many a soulslike fan.
"Originally, we had everyone do a full playthrough on a fixed difficulty," combat director Lee Jeonghyeon says, while talking about what the studio calls Game Days, a period of time when all developers at the studio put themselves into the mindset of players, pick up a controller, and try to run through the brutal gauntlet they've just created.
"For the combat designers and our more skilled players, getting through the game wasn't much of a challenge," Jeonghyeon goes on. "But for those who weren't as mechanically skilled, most couldn't even get halfway before time ran out. So we introduced a lower difficulty so everyone could complete a full playthrough."
Jeonghyeon explains that once devs at the studio started using those difficulty options, "we received a lot more positive feedback," which subsequently convinced the team "that adding difficulty options would really benefit players."
